Oct 11, 21

Clash of Clans Statistics & NetWorth

This article aims to provide you with a clear clash of clan statistics and net worth. If you’re interested in learning more about clash of clans in terms of why it’s such a great game, make sure to read till the end. 

Introduction to Clash of Clans

Clash of Clans is a freemium PVP strategy game developed by Supercell, a Finnish mobile game developer.

Ilkka Paananen, Supercell's CEO and founder, sought to create games with a longer shelf life than a few weeks, similar to World of Warcraft, one of Paananen's favorite games. When the company was founded in 2010, this was its main focus.

Clash of Clans was created by Lasse Louhento and Lassi Leppninen with the goal of creating a strategic game that could be played on a mobile device. Many mobile developers at the time considered strategy games to be too sophisticated for the limited control functionality available on mobile devices.

Supercell took six months from the initial concept to produce Clash of Clans for iOS. It was the biggest grossing game in the United States three months after its release, and the most profitable game in the globe in 2013.

Clash of Clans is one of the few mobile games with over 500 million downloads on iOS and Android, as well as a yearly income of over $1 Bin. Supercell has accomplished this with a staff of less than 1,000 people, a fraction of the size of the most well-known studios.

Clash of Clans is still being updated by Supercell to keep players interested and the gameplay fresh.

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Cash of Clans Statistics 

In 2019, SuperCell launched their own season pass, the 'Gold Pass,' in keeping with his words. The app was one of the highest grossing on both iOS and Android in 46 countries on the first day alone.

It has raised player spending by 2.5X in less than a week, with Clash of Clans players spending $3.9 million every day. Clash of Clans revenue climbed in 2019, the first time it had done so since 1014, thanks to the Gold Pass.

Clash of Clans is still one of the most popular games on iOS and Android, despite not being as popular as it was in the mid-2010s. Supercell appears to be far from finished with the game's upgrades, which may tempt new players to give it a try.

  • Clash of Clans made $722 million in revenue in 2019, up 27% year over year and the first gain since 2014.
  • Clash of Clans generates 46% of Supercell's overall income.
  • In 2016, there were an estimated 55 million active players in Clash of Clans. Since then, Supercell hasn't updated its statistics.
  • In 2019, Tencent, a Chinese technology behemoth, bought a controlling share in Supercell.

No. YearTotal Rev
2014$1.6 Bin
2015$1.8 Bin
2016$1.1 Bin
2017$0.7 Bin
2018$0.5 Bin
2019$0.7 Bin


YearUsers
201429 Min
201537 Min
201655 Min

 

Year
% daily participation
United States18.92
Turkey6.17
China4.09
Germany3.65
Russia3.57

Clash of Clans Networth 

In-app purchase sales from Clash of Clans will total more than 483.6 million dollars in 2020. After its original release in 2012, Supercell's main IP is still going strong. The app was one of the highest grossing on both iOS and Android in 46 countries on the first day alone. It has raised player spending by 2.5X in less than a week, with Clash of Clans players spending $3.9 million every day.

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Why is Clash of Clans so Popular? 

Clash of Clans is one of the most well-known mobile video games ever. "Clash of Clans" has dominated Apple's App Store since its release in 2012, quickly climbing the ranks and capturing the title of No. 1 highest-grossing app overall. Supercell, the company that created the game, made $892 million in revenue in 2013, and the app may earn up to $5.15 million every day.

This phenomenon is incredible, and as a well-known fan of the game, I decided to investigate the reasons that contributed to its enormous success.

There are many high-quality games that we may never have heard of simply because they are not well-marketed. As a result, it's critical to inquire as to why "Clash of Clans'' is easier and faster to spread among individuals. We’ve come to a conclusion for two reasons.

To begin with, it is a "free" app. We all know that users are more likely to download a free app because if they don't like it after downloading it, they can simply erase it from their phone without incurring any financial penalty. Even without any advertising, "Clash of Clans" is an example of this type of game. 

If you want to get more out of the game, you can buy its goods to cut down on the time it takes to develop an army or enhance your defense. So, while this game is simple to promote, it can nevertheless generate revenues if players enjoy it.

Second, we can join a clan in games, which is similar to a community. We can give our unit to a member of the same clan and ask for a donation in return. This type of communication creates a social network that connects you to many groups. 

You can choose not to join any clan, but this will reduce your army's ability to conquer other people's villages, and according to my research, over 90% of players who reach level 30 will join a clan. This technique allows you to stay in the game longer, and even gives you a cause to encourage a real-life buddy to join you in the same clan, speeding up the network cascade.

Create an App Like Clash of Clans 

Now that you’re aware of clash of clans statistics and clash of clans networth, you might be intrigued to create a game like clash of clans. Distinguished.io has a list of the best mobile app development companies in the world. Connect with the best and hire the right one for your project today! 



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